< Ruin Pathway
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Contents
- 1 Sequence 9: Traitor
- 2 Sequence 8: Saboteur
- 3 Sequence 7: Demolition
- 4 Sequence 6: Tormenter
- 5 Sequence 5: Blightbearer
- 6 Sequence 4: Inevitable Ruin
- 7 Sequence 3: Obliterator
- 8 Sequence 2: Axiom Cleaver
- 9 Sequence 1: Apostle of Rupture
- 10 Sequence 0: Ruin
- 11 Site Navigation
Sequence 9: Traitor[]
- Physical Enhancement: They possess inhuman physical qualities, giving them increased strength, endurance, speed, reaction, body control, and natural healing ability.
- Their physical strength rivals that of powerful beasts, allowing them to lift several times their body weight and perform feats of brute force, such as breaking steel chains or smashing through reinforced walls.
- Traitors can endure prolonged physical exertion and withstand significant trauma without faltering.
- They can function in extreme environmental conditions such as severe cold, intense heat, or high-pressure depths without succumbing to fatigue.
- Their bodies can shrug off minor injuries like bruises and cuts within moments, and recover from moderate wounds in hours.
- Their reflexes are honed to react faster than the average human, allowing them to dodge attacks or act in the briefest moments of opportunity.
- They have an instinctive awareness of their own physical limits, enabling them to push their bodies to peak performance without risking overexertion.
- Group Concealment: Traitors possess the ability to Conceal themselves within groups, allowing them to blend in perfectly with other group members without them noticing that they plan betrayal.
- This extends to social and psychological mimicry, enabling Traitors to adapt their behaviors, mannerisms, and even emotional responses to align with the group’s expectations.
- Intimidation: A Traitor can induce a sense of "intimidation" or "apprehension" into a target when exposed.
- This effect can vary in intensity, ranging from a subtle unease that clouds the target’s judgment to outright terror that incapacitates them.
- Spirituality: A Traitor's Spirituality will get enhanced upon reaching this Sequence.
- Spirit Vision: They can use Spirit Vision to see non-physical things, such as ghosts and specters. They could see the different parts of a Soul, deduce a person's health and emotions through it, and determine if something has a magical aura.
- They can “see” obstructed objects and “hear” faint footsteps, allowing them to take preemptive judgment.
- Ritualistic Magic: They can master all kinds of Ritualistic Magic.
- Danger Intuition: They can intuitively detect danger using their Spirituality.
- This sense sharpens in moments of immediate threat, allowing them to react preemptively even against unseen dangers.
- They develop an innate ability to assess the magnitude and source of the danger.
- This ability also extends to sensing the "danger" of betrayal.
- Opportunity Intuition: They can intuitively detect opportunities using their Spirituality.
- This ability often manifests as a gut feeling or sudden clarity, guiding them toward actions that maximize their benefit.
- This extends to identifying moments of weakness in others, ensuring that their betrayals are timed to have the greatest effect.
- Spirit Vision: They can use Spirit Vision to see non-physical things, such as ghosts and specters. They could see the different parts of a Soul, deduce a person's health and emotions through it, and determine if something has a magical aura.
Sequence 8: Saboteur[]
New Abilities
- Sabotage: This ability enables a Saboteur to expertly undermine or destabilize the functionality of systems, structures, or plans, both tangible and intangible.
- Structural Sabotage: They can identify and exploit weak points in physical structures, such as buildings, machines, or weapons, to cause catastrophic failure.
- A Saboteur can destabilize a building by targeting load-bearing supports or disrupt machinery by tampering with critical components.
- They can trigger chain reactions that amplify destruction, such as causing controlled detonations in key areas to maximize collapse.
- They can identify stress points in materials, enabling precise targeting for maximum effect.
- Operational Sabotage: They can disrupt the efficiency of systems, whether logistical, military, or technological.
- They are experts in spreading misinformation, corrupting data, or introducing subtle errors to undermine operations without immediate detection.
- They excel at exploiting complex systems, inserting cascading failures that spread rapidly across interconnected processes.
- This expertise allows them to understand and manipulate interdependencies, ensuring failures ripple through the entire system.
- Their can easily identify and exploit human errors within operations to create delays and miscommunication that erode efficiency.
- They are experts in planting false evidence.
- Social Sabotage: Saboteurs excel in sowing discord and mistrust within groups, using lies, manipulations, or strategic truths to fracture alliances and create chaos.
- They can subtly influence group dynamics to erode morale and foster dissent.
- They are good at using words that carry double meanings and leave room for misinterpretation.
- They can plant seeds of doubt within their victims, encouraging paranoia, and exploiting existing tensions within groups.
- They are experts in crafting scenarios that force group members to question one another’s motives.
- They are good at inciting rebellion or disobedience by subtly shifting perceptions of leadership and authority.
- They can subtly influence group dynamics to erode morale and foster dissent.
- Structural Sabotage: They can identify and exploit weak points in physical structures, such as buildings, machines, or weapons, to cause catastrophic failure.
- Infiltration: They excel in infiltrating various operations, causing disruption and chaos from within.
- Disguise & Mimicry: A Saboteur can blend seamlessly into any group or setting, adopting appearances, behaviors, and speech patterns to avoid detection.
- They are skilled at forging credentials, documents, and other verification methods.
- Their forgeries are so convincing that they can bypass even the most sophisticated security measures.
- They can mimic voices, accents, and mannerisms with near-perfect precision, making them indistinguishable from their targets.
- They cannot directly change their appearance.
- Prolonged use of disguises or roles can erode their sense of identity, leading to psychological instability.
- They are skilled at forging credentials, documents, and other verification methods.
- They excel at collecting sensitive information and using it to dismantle operations.
- They have an innate ability to eavesdrop without detection.
- They are adept at interpreting coded messages, blueprints, and other complex data.
- Their analysis is so precise that they can predict strategies and countermeasures before they occur.
- Disguise & Mimicry: A Saboteur can blend seamlessly into any group or setting, adopting appearances, behaviors, and speech patterns to avoid detection.
Strengthened Abilities
Sequence 7: Demolition[]
New Abilities
- Explosion: Explosion allows them to create nitroglycerin-like substances and ignite it at will to create explosions of various sizes and intensities.
- Demolitions can utilize Explosion in versatile ways to enhance mobility, attack, and defense, each tailored to their needs and combat situations.
- By propelling themselves through mid-air, they achieve rapid movement, resembling pseudo-flight.
- Throwing their hands backward and detonating explosions in their palms allows them to accelerate at high speeds.
- This is especially effective for evading attacks or pursuing enemies.
- Prolonged usage causes significant strain on the arms.
- By generating controlled bursts from their feet, they can execute rapid directional changes or leaps.
- They can use it to dodge projectiles or close gaps between enemies in confined spaces.
- Throwing their hands backward and detonating explosions in their palms allows them to accelerate at high speeds.
- They can create a sphere of light in their hands that implodes into an explosion, releasing a flash bright enough to blind all within its radius temporarily.
- It is less effective against enemies with resistance to light-based attacks or those without optical reliance.
- Generating small explosions in their palms, they can deflect projectiles or repel attackers.
- This is highly effective in neutralizing physical projectiles and small-scale ranged attacks.
- They can punch the ground and cause an explosion that detonates the earth to upturn, creating environmental hazards like falling debris and unstable footing.
- After establishing direct contact with an opponent, they can use Explosion to ignite an enormous detonation inside their opponent’s body.
- The explosion is powerful enough to obliterate opponents significantly larger and more resilient than a human.
- By propelling themselves through mid-air, they achieve rapid movement, resembling pseudo-flight.
- They can create beams of light that detonate upon impact, creating devastating long-range explosions.
- They can throw multiple exploding beams of light that detonate in quick succession.
- Compression: They can compress their explosions into a smaller area, increasing the intensity and focus of the blast while reducing the affected radius.
- These highly-focused detonations can bypass most defenses and deal massive damage.
- Creating a narrow cone-shaped explosion can breach heavily fortified walls with minimal external damage.
- By compressing the explosive force, they can amplify the destructive force without increasing collateral damage.
- Over-compression risks destabilizing the explosion, causing unpredictable detonation patterns.
- These highly-focused detonations can bypass most defenses and deal massive damage.
- They can infuse their explosive energy into external objects, turning them into delayed or contact-triggered explosive devices.
- The objects can include mundane items such as stones, weapons, or even human skin.
- They can me them detonate immediately upon contact with the target.
- They can set a countdown for detonation.
- They can alter the timing after imbuing the object by touching it.
- The objects can include mundane items such as stones, weapons, or even human skin.
- Their body adapts to withstand high-intensity explosions.
- They develop heat-resistant skin and reinforced bones to endure the feedback from their detonations.
- Overuse of Explosion can still result in severe physical strain, overheating, and even self-inflicted injuries if not managed properly.
- Demolitions can utilize Explosion in versatile ways to enhance mobility, attack, and defense, each tailored to their needs and combat situations.
Strengthened Abilities
Sequence 6: Tormenter[]
New Abilities
- Seed of Torment: This ability allows a Tormentor to place a Seed of Torment on their target, creating a three-way connection through the Abyss, the mirror self within the Mirror World, and the Spirit Body.
- They can implant the Seed of Torment through direct physical contact or remotely through a spiritual medium.
- The Seed of Torment is hard to detect and can be implanted without the target's knowledge.
- The Seed of Torment can passively Manipulate Fate, aggravate Psychological States, cause Physical Degradation, invade the Spirit Body and siphon off Spirituality.
- Fate Manipulation: The Seed of Torment constantly steers the target's fate towards suffering and hardships.
- It subtly influences the target's decisions, leading them down paths of misfortune and despair.
- The target begins to experience an increasing frequency of accidents and conflicts, which grow in intensity over time.
- It attracts negative events and circumstances, creating a cycle of perpetual torment.
- It subtly influences the target's decisions, leading them down paths of misfortune and despair.
- Psychological Decay: It worsens emotional states, amplifying negative emotions such as fear, anger, and sadness.
- It erodes the target's mental resilience, making them more susceptible to emotional breakdowns and losing control.
- It fosters a sense of hopelessness and despair, making it difficult for the target to find joy or contentment.
- Physical Degradation: It gradually drives the physical body towards sickness and death.
- It weakens the immune system, making the target more susceptible to diseases and infections.
- It accelerates the aging process, causing the target to deteriorate more rapidly.
- Injuries heal slower, and the target becomes more prone to chronic pain and fatigue.
- Spirit Body Invasion: If not purified over months, it deeply invades the Soul Body.
- It drains parts of the target's Spirituality.
- It corrupts the target's Spirituality.
- It stores most sipped Spirituality for active effects usage.
- They can draw upon this stored energy to enhance their own powers or sustain the Seed of Torment's influence.
- Fate Manipulation: The Seed of Torment constantly steers the target's fate towards suffering and hardships.
- Tormentors can actively use Spirituality to amplify passive effects, use the Seed of Torment as a location marker, manipulate their memories and consciousness, and siphon off their Spirituality through their mystical connection.
- Amplification: Tormentors can amplify the passive effects, intensifying the target's suffering and hardships.
- They can increase the frequency and severity of negative events, creating a constant state of turmoil.
- They can enhance emotional decay, pushing the target to the brink of emotional collapse.
- They can accelerate physical degradation, hastening the target's decline into sickness and death.
- Location Detection: They can detect the target's location, allowing them to track and monitor the target's movements.
- Information Manipulation: They can plant false information into the Body of Heart and Mind.
- They can alter the target's memories, creating false recollections that further confuse and torment them.
- They can manipulate the target's perceptions, making them see and hear things that are not real.
- They can influence the target's thoughts, planting ideas and suggestions.
- They can make obviously influenced decisions appear as if they were made independently.
- This allows them to subtly guide the target's actions.
- Spiritual Siphoning: When the Soul Body is penetrated by the Seed of Torment’s influence, they can directly siphon the target's Spirituality for their personal use.
- Amplification: Tormentors can amplify the passive effects, intensifying the target's suffering and hardships.
- The Seed of Torment acts like a plague, infiltrating the distributaries of the target’s River of Fate and spreading its influence to those closely connected.
- It subtly extends its reach to the Rivers of Fate of those whose destinies frequently intertwine with the target’s.
- The closest relationships are most susceptible, such as family members, close friends, or intimate partners.
- From the host body, the Seed of Torment creates "child" seeds that spread through these connections.
- Unlike the original Seed of Torment, these child seeds lack independent survival capabilities.
- If the original seed is purified or destroyed, the child seeds quickly wither and die off.
- Child seeds can further propagate within their own connections of fate, creating an intricate web of torment.
- The plague-like nature ensures that even if one is purified of the child seed, they will be reinfected as long as the original seed exists.
- Unlike the original Seed of Torment, these child seeds lack independent survival capabilities.
- It subtly extends its reach to the Rivers of Fate of those whose destinies frequently intertwine with the target’s.
- The Seed of Torment is incredibly hard to remove. As long as one of its three cornerstones remains, it will restore itself.
- The Seed of Torment is linked to the Abyss, the Soul and the Mirror World.
- They can implant the Seed of Torment through direct physical contact or remotely through a spiritual medium.
Strengthened Abilities
Sequence 5: Blightbearer[]
- Decay: Decay is the irreversible dissolution of matter, energy, and Spirituality, manifesting as a plague-like force that spreads through touch, spiritual corruption, and environmental collapse.
- Touch of Annihilation: Direct skin contact triggers instantaneous disintegration of the target, bypassing conventional durability and defenses. This ability embodies entropy as a weapon, consuming all forms of existence.
- Touch of Annihilation adapts to the nature of its target, with distinct manifestations for organic, inorganic, and spiritual entities.
- Organic Material: Living tissue and biological matter succumb to rapid necrosis.
- Skin blisters and sloughs off in necrotic patches, muscle fibers unravel into blackened threads, and bones fracture into brittle, porous ash.
- Nerve endings decay last, forcing victims to experience their own liquefaction in excruciating detail.
- Plants wilt into charcoal-like husks.
- Skin blisters and sloughs off in necrotic patches, muscle fibers unravel into blackened threads, and bones fracture into brittle, porous ash.
- Inorganic Material: Non-living substances corrode or destabilize catastrophically.
- Iron rusts instantaneously into carcinogenic dust, silver tarnishes into mercury-like sludge, and alloys fracture.
- Barriers or elemental projectiles dissolve.
- A fireball erupts into a cloud of acid.
- Spiritual Entities: Spiritual constructs unravel at their core.
- While Blightbearers cannot directly manipulate Spirit Body Threads, Decay corrodes their integrity through proximity.
- Merely being near them weakens Spirit Body Threads connecting a Spirit Body to its physical body.
- A Marionettist’s puppet twitches erratically as its threads fray.
- Destroying a their targets physical form triggers chain Decay along its threads, spreading Decay to the Soul.
- Merely being near them weakens Spirit Body Threads connecting a Spirit Body to its physical body.
- Decay can rot memories and thoughts but they require external help to get access to a target’s Mind Island.
- Their own Mind Island is shielded by a miasma of Decay that dissolves intrusive mental attacks.
- Foreign influences buried in their psyche rot away over time.
- Their own Mind Island is shielded by a miasma of Decay that dissolves intrusive mental attacks.
- If granted entry into a targets Mind Island, they can choose to erase specific memories or corrode certain thoughts.
- The target’s recollections blacken at the edges, details dissolving like ash.
- A week-old memory of a friend decays into a featureless silhouette.
- Complex ideas fracture into fragmented impulses.
- The target’s recollections blacken at the edges, details dissolving like ash.
- While Blightbearers cannot directly manipulate Spirit Body Threads, Decay corrodes their integrity through proximity.
- Touch of Annihilation requires direct contact with the targets with bare skin to work instantaneously.
- Clothing, armor, or protective coatings delay but do not negate decay.
- Clothes or armor decay in 1–3 seconds, depending on material. A steel armor lasts 2 seconds before the hand beneath rots.
- Barriers resist longer, but eventually fracture.
- Decay spreads through intermediaries. Touching a sword transfers rot to its wielder, gripping a wall infects the entire structure.
- Clothing, armor, or protective coatings delay but do not negate decay.
- Post-contact, decay self-propagates, creating exponential devastation.
- Affected targets transmit decay to all entities or objects within 10 meters.
- In densely populated areas, decay jumps between hosts exponentially, collapsing crowds into ash within minutes.
- After 20 seconds, the Decay becomes self-sustaining. Even the Blightbearer’s death cannot halt its progression.
- Decay can lingers in air, soil, and water for hours, but the effect will continiously weaken the longer it lingers within the environment, until it completely dissapears.
- Decay cannot persist in total vacuums or spaces devoid of matter.
- Inhaled particles trigger internal rot, beginning with lung necrosis and progressing to organ failure.
- Airborne spores lose potency after 6 hours, water regains drinkability in 24 hours.
- Affected targets transmit decay to all entities or objects within 10 meters.
- Blightbearers can control the Decay’s speed.
- They can choose slow degradation, wherein the affected structures targets continiously weaken.
- Walls develop hairline cracks that spread invisibly, collapsing only when pressure is applied.
- They can also focus their intent to annihilates targets instantly.
- Their emotional state amplifies decay.
- Rage accelerates rot.
- Calmness allows more precise control.
- Overuse risks emotional numbness and erodes their own humanity.
- They can choose slow degradation, wherein the affected structures targets continiously weaken.
- Organic Material: Living tissue and biological matter succumb to rapid necrosis.
- Breath of Pestilence: Their exhalations carry a corrosive miasma, saturating the environment with insidious decay that weakens and destabilizes all it comes in contact with.
- Every breath releases an oily, translucent mist that clings to surfaces and lingers in the air for hours.
- The mist seeps into cracks, and pores and bypasses superficial defenses.
- Organisms inhaling the mist suffer progressive internal rot.
- Skin or materials exposed to the mist decay at 10% the speed of direct touch.
- The mist seeps into cracks, and pores and bypasses superficial defenses.
- The mist’s potency drops sharply beyond 15 meters, becoming harmless at 25 meters.
- Blightbearers are immune to their own mist.
- The mist is invisible to the naked eye but shimmers faintly under moonlight or spiritual vision.
- Every breath releases an oily, translucent mist that clings to surfaces and lingers in the air for hours.
- Sun Pathway Beyonders can purge early-stage decay using purification.
- Touch of Annihilation adapts to the nature of its target, with distinct manifestations for organic, inorganic, and spiritual entities.
- Touch of Annihilation: Direct skin contact triggers instantaneous disintegration of the target, bypassing conventional durability and defenses. This ability embodies entropy as a weapon, consuming all forms of existence.
Strengthened Abilities
Sequence 4: Inevitable Ruin[]
Improved Abilities
- Inevitable Collapse: They can impose irreversible entropy on a target’s body, mind, and destiny. The collapse is marked by the Ruin Sigil, a black fractal pattern that spreads inexorably, consuming the target’s existence in every aspect.
- The sigil is implanted through direct skin contact, or sacrificial rituals.
- Skin contact implants a Ruin Sigil, a black fractal pattern that spreads across the target’s body.
- The Ruin Sigil expands every second after it was planted.
- The sigil spreads across the physical body at a rate of 10% per second, prioritizing vital systems.
- There are four stages at the physical level.
- Stage 1 (0–10%): Skin blisters and blackens at the point of contact. Muscles beneath twitch erratically as nerves decay.
- Stage 2 (11–30%): Organs liquefy—lungs fill with tar-like fluid, the heart’s chambers collapse, and bone marrow crystallizes into brittle shards.
- Stage 3 (31–70%): The body destabilizes structurally. Limbs detach and crumble, eyes melt into viscous pools. Speech becomes garbled as the jaw unhinges.
- Stage 4 (71–100%): Total disintegration. The target’s remains collapse into a pile of ash that radiates residual Decay for hours.
- Anything that comes into contact with the corpse will be affected by Decay to the same extent as if it had been touched by them.
- There are four stages at the physical level.
- The Ruin Sigil’s growth slows against stronger or equal opponents.
- At equal sequence, the progression slows by 50–80% baed on the difference in digesting the Beyonder Characteristic.
- Angels passively corrode the sigil with their Spirituality.
- The effects will be reduced by approximately 99%, and will disappear once the Ruin Sigil has been completely corroded.
- It takes about 5 minutes to completely remove the Ruin Sigil through corrosion.
- The Ruin Sigil roots itself in the target’s Spirit Body and River of Fate.
- The Ruin Sigil corrupts the target’s River of Fate, pruning all possibilities except annihilation.
- Each second, more and more possibilities are pruned, funneling the target toward inevitable ruin.
- Positive outcomes are pruned first, though this is a tendency rather than a rule.
- A lucky target might retain a few positive branches temporarily.
- Each second, more and more possibilities are pruned, funneling the target toward inevitable ruin.
- The Ruin Sigil erodes the target’s consciousness, dissolving their sense of self and cognitive abilities.
- The target’s memories dissolve in a specific order, eroding their identity and ability to function.
- The target forgets recent events first, such as conversations or actions taken moments ago.
- At first this is similar to a severe case of dementia, but their condition deteriorates rapidly.
- The target may repeat questions or actions, unaware they’ve already done so.
- Core memories dissolve next, leaving the target a hollow shell.
- The target no longer recognizes themselves or others, leading to erratic behavior.
- They become apathetic and unable to resist their impending doom.
- The target forgets recent events first, such as conversations or actions taken moments ago.
- The mind and cognitive abilities of a the target are severely affected and slowed down, and it takes them a significant amount of time to generate the same amount of thoughts
- They respond sluggishly to threats, often too late to defend themselves.
- The target’s memories dissolve in a specific order, eroding their identity and ability to function.
- The Ruin Sigil corrupts the target’s River of Fate, pruning all possibilities except annihilation.
- The sigil spreads across the physical body at a rate of 10% per second, prioritizing vital systems.
- The sigil is implanted through direct skin contact, or sacrificial rituals.
Strengthened Abilities
Sequence 3: Obliterator[]
New Abilities
- Obliteration: The ability to harness and control the very forces that underpin matter, transforming and destroying at will.
- They command electromagnetic radiation and particle emissions.
- They can manipulate the full spectrum, from gamma rays and X-rays, capable of ionizing and disintegrating matter, to radio waves that subtly alter energy fields.
- By generating high-energy radiation, they can break atomic bonds and reduce matter to its subatomic components.
- This allows them to disintegrate barriers, disrupt electronics, and inflicting fatal damage on organic tissues.
- They can harness lower-energy waves to control heat, light, and sound.
- By generating high-energy radiation, they can break atomic bonds and reduce matter to its subatomic components.
- They can manipulate the full spectrum, from gamma rays and X-rays, capable of ionizing and disintegrating matter, to radio waves that subtly alter energy fields.
- They have control over nuclear reactions, controlling both fission and fusion processes.
- They can induce chain reactions that release immense energy.
- They can trigger fission in radioactive materials, causing localized nuclear explosions.
- Through this they can obliterate heavily armored structures, create radioactive fallout zones, and destabilize enemy fortifications.
- Fission reactions are inherently volatile and require extreme precision, miscalculation can lead to uncontrollable chain reactions.
- They can trigger fission in radioactive materials, causing localized nuclear explosions.
- They can force lighter atomic nuclei to combine, releasing energy several orders of magnitude greater than fission.
- They can generate bursts of overwhelming power capable of reshaping environments or neutralize enemy forces with colossal energy surges.
- They can induce chain reactions that release immense energy.
- They wield control over the strong and weak nuclear forces.
- They can manipulate the force that binds protons and neutrons in atomic nuclei.
- They can weaken this binding to destabilize matter or, conversely, strengthen it to create ultra-durable materials.
- Through weakening matter, they can cause structural collapse from within by breaking nuclear cohesion.
- They may even influence quark configurations within nucleons, subtly altering the very fabric of matter.
- They can weaken this binding to destabilize matter or, conversely, strengthen it to create ultra-durable materials.
- They can regulate processes such as beta decay and neutrino emissions.
- They can accelerate decay to rapidly decompose an enemy's atomic structure or suppress decay to stabilize materials under extreme conditions.
- Their control of the weak force extends to altering scattering processes and symmetry violations, offering strategic advantages in manipulating subatomic interactions.
- The inherently probabilistic nature of weak force interactions can lead to less reliable outcomes compared to other forces.
- They can manipulate the force that binds protons and neutrons in atomic nuclei.
- They command electromagnetic radiation and particle emissions.
Strengthened Abilities
Sequence 2: Axiom Cleaver[]
New Abilities
- Sunder: "They" can remove connections between targets and their powers, fundamentally dismantling the underlying principles that allow a being to access supernatural abilities, existence, or metaphysical states.
- "They" can precisely target and erase the hidden, often imperceptible links between a target and the source of their power.
- "They" do not merely remove an ability but erase the very axiom that allows it to exist.
- If a being’s power is derived from a certain action, "They" can rewrite the metaphysical equation that makes such a connection possible, permanently severing the individual from their source.
- Even abstract or recursive connections, such as self-referencing loops in the fabric of reality, are within "Their" purview.
- The severed target does not only lose the ability but also the knowledge that they ever had it. This extends even to written records, collective memories, and historical imprints.
- "They" do not merely remove an ability but erase the very axiom that allows it to exist.
- "They" can disassemble the stabilizing forces that maintain an individual's will, identity, and sanity.
- Beyonders at higher sequences have Anchors that prevent them from losing themselves to their characteristics. "They" can eliminate these stabilizing pillars, accelerating a descent into madness or corruption.
- "They" can make an individual a paradox, someone who exists but is not acknowledged by the laws of reality.
- The target becomes a ghost in the truest sense, unable to interact with fate, causality, or perception in a meaningful way.
- It is not invisibility but removal from the logical structure of existence itself.
- The target becomes a ghost in the truest sense, unable to interact with fate, causality, or perception in a meaningful way.
- "They" can disconnect the ties that sustain a target’s longevity, reducing them to a finite, mortal state or outright annihilating them.
- High-sequence Beyonders, and other long-lived entities derive their immortality from deep metaphysical principles, but "They" can introduce an absolute rule: There is no permanence in existence.
- Once the connection is gone, the target will experience their remaining lifespan collapsing into a linear, decaying process.
- Not only are "They" able to erase the means of revival, but even the concept of healing is erased from the target’s being.
- This extends to any ability that relies on self-repair, rapid adaptation, or reconstructing the body/soul.
- "They" can impose the natural wear and tear of time at an accelerated rate, making a being crumble to dust in mere moments.
- "They" can enforce a retroactive state, erasing the time they have lived and leaving behind a husk that never had a chance to develop.
- This extends to any ability that relies on self-repair, rapid adaptation, or reconstructing the body/soul.
- High-sequence Beyonders, and other long-lived entities derive their immortality from deep metaphysical principles, but "They" can introduce an absolute rule: There is no permanence in existence.
- Sunder is not always an isolated event. "They" introduce cascading failures in the fabric of fate, which ripple outward.
- Once a connection is severed, the instability spreads like an infection, breaking apart interconnected fates.
- Entire civilizations, or concepts can collapse if they are built upon the severed link.
- The defining feature of an Axiom Cleaver is that "They" do not merely destroy, "They" replace.
- Once "They" erase a metaphysical rule, "They" can substitute it with another.
- This allows "Them" to create entire frameworks of logic, causality, and power redistribution where none existed before.
- Once "They" erase a metaphysical rule, "They" can substitute it with another.
- Unlike outright erasure, which completely annihilates something from existence, Sunder only removes the connections and links to the power itself.
- The power source does not cease to exist, it is merely inaccessible to the target.
- Angels severed from "Their" Anchors will lose "Their" connection to them, but the Anchors still exists somewhere, they are just out of "Their" reach.
- A Beyonder cut off from their Sequence Pathway no longer has access to their abilities, but the Pathway itself remains untouched.
- If an external force with sufficient authority can re-establish the severed connection, then the effects of Sunder can be undone.
- This requires something or someone with control over Authorities.
- The power source does not cease to exist, it is merely inaccessible to the target.
- "They" can precisely target and erase the hidden, often imperceptible links between a target and the source of their power.
Strengthened Abilities
Mythical Creature Form
- "They" become a complete Mythical Creature. "Their" Mythical Creature Form is an entity of absolute negation, a sentient paradox that manifests as a living black hole.
- "They" are not merely a creature of annihilation, but an axiomatic erasure of existence itself. To behold "Them" is to experience the unraveling of all that one is, matter, thought, identity, and even time.
- "They" consume the very axioms that define reality.
- Anything that approaches "Them" does not simply fall inward but ceases to have ever been.
- Abstract concepts, such as names, identities, or even history, are vulnerable to this effect.
- To be drawn into "Their" event horizon is to be erased from the collective memory of existence itself.
- "They" consume the very axioms that define reality.
- "Their" form is an ever-shifting event horizon, a singularity that distorts reality in all directions at once. There is no surface, no defined boundary, only a gravitational well so deep that light itself dies before it can escape.
- Around "Them", writhing tendrils of spacetime distortion lash outward, flickering between dimensions, devouring causality and rewriting physics itself.
- These tendrils exist in a paradoxical state, they are both infinitely long and yet do not extend beyond "Their" form.
- "They" can force localized singularities into existence, crushing entire spaces into infinitely dense points, removing them from reality.
- At "Their" core, there is no core, only a yawning nothingness, darker than the absence of light.
- Gazing upon it removes the concept of vision from the observer, leaving them in a state where sight is no longer a function they understand.
- Around "Them", writhing tendrils of spacetime distortion lash outward, flickering between dimensions, devouring causality and rewriting physics itself.
- "They" are the antithesis of existence, not a force of destruction, but a void where existence itself is rendered meaningless.
- Unlike other Mythical Creatures that exude divinity, "They" emit an anti-aura, an absence so vast that even conceptual forces recoil from it.
- This is not silence, but the unmaking of sound, not emptiness, but the eradication of space itself.
- "Their" presence alone disrupts all natural laws.
- Gravity becomes erratic, time fractures into loops and voids, and physical objects stretch infinitely before vanishing entirely.
- "Their" being consists of antimatter in its purest, most cosmologically violent form.
- Every particle that composes "Them" is the inverse of reality itself.
- Contact with "Them" does not burn, crush, or corrode, it cancels all interaction between the fundamental forces of physics, causing matter to collapse into absolute nullification.
- Witnessing "Their" true form is an act of irreversible madness. Those without godhood who gaze upon "Them" experience a complete rewriting of their existence.
- Some lose their sense of self, forgetting their own past and names, becoming empty husks. Others cease to exist entirely, not even leaving behind corpses, as though they had never been born.
- To be in "Their" presence is to understand that nothing is permanent, nothing is sacred, and nothing is beyond negation.
- One day, when "They" ascend to true Godhood, it is not a matter of whether "They" will consume everything, but only when.
- Unlike other Mythical Creatures that exude divinity, "They" emit an anti-aura, an absence so vast that even conceptual forces recoil from it.
- "Their" gaze does not corrupt, it erases.
- "They" are not merely a creature of annihilation, but an axiomatic erasure of existence itself. To behold "Them" is to experience the unraveling of all that one is, matter, thought, identity, and even time.
Sequence 1: Apostle of Rupture[]
Authorities
- Separation: "They" can divide and separate anything into its most fundamental components. Whether it is a physical object, a being, a source of energy, or even an abstract concept like love, identity, or space-time, "They" can deconstruct it with flawless precision.
- This extends to anything that possesses structure or coherence, whether tangible or intangible. Once something is separated, it can never be rejoined unless "They" will it.
- "They" can separate the aspects of anyone and anything, including personalities, powers, anchors, godhood and consciousness.
- "They" can expel aspects of one's identity from mind, body, and soul.
- "They" can divide the physical body into distinct and independent sections.
- "They" can separate their own body into pieces and control said pieces however "They" wish.
- "They" can sever biological functions, isolating organs, tissues, and microscopic structures like DNA strands or neurons.
- "They" can separate consciousness and souls from individuals, ensuring that no remnant of their awareness remains.
- "They" can strip an individual of their sense of self, reducing them to a mindless husk.
- "They" can split a single consciousness into numerous separate identities, each functioning independently.
- "They" can isolate and remove emotions from a target, rendering them emotionally inert or hyper-focused on a singular feeling.#
- "They" can remove specific emotions while allowing others to remain.
- "They" can sever someone from their ability to feel or comprehend emotions, making them entirely unresponsive to emotional stimuli.
- "They" can separate all concepts, stripping away fundamental qualities and creating voids where meaning once existed.
- "They" can separate "Themselves" from the very concept of damage, making "Them" immune to harm.
- "They" exist in a state where they cannot be injured or impaired in any form.
- "They" can oppose anything and everything by forcibly separating opposites, making their target unable to function properly.
- "They" can separate all dualities, ensuring that concepts like life and death, light and darkness, or motion and stillness can no longer coexist.
- "They" can separate abilities from the concept of function, making them unusable.
- "They" can isolate an entity from existence itself, causing them to fade from reality entirely.
- "They" can expel a being into a state of nonexistence, ensuring they can never return.
- "They" can separate an entity from the concept of causality, making it as if they never existed in any past, present, or future.
- "They" can separate "Themselves" from the very concept of damage, making "Them" immune to harm.
- "They" can deconstruct anything into its most fundamental species, reducing complex structures to their base elements at all scales.
- "They" can disassemble anything into its atomic or subatomic components.
- "They" can break down symbolic structures into their simplest components.
- "They" can separate things from each other by infinitely increasing the distance between them, ensuring permanent isolation.
- "They" can render themselves unreachable by any means, whether physical, mental, or metaphysical.
- "They" can force a target into an isolated dimension, cut off from all others.
- "They" possess the ability to generate an unlimited quantity of anything from their own essence.
- "They" can create lesser or equal beings from "Themselves", producing as many entities as desired without expending Their own energy.
- "They" can separate Beyonder Characteristics from "Themselves" to create fully independent avatars.
- "They" can sever and distribute Their own power across multiple forms without losing control over Them.
- "They" can separate Beyonder Characteristics from "Themselves" to create fully independent avatars.
- "They" can separate and manifest numerous versions of "Themselves", each existing independently while retaining absolute synchronization with "Their" original self.
- "They" can create lesser or equal beings from "Themselves", producing as many entities as desired without expending Their own energy.
- Inversion: "They" are able to invert anything, flipping its state to its opposite or reversing it entirely. This power spans physical, temporal, conceptual, and existential domains.
- "They" can reverse and alter all physical properties.
- "They" can reverse the trajectory of moving objects.
- Objects in motion are forced to travel backward along their original path.
- Projectile speeds and momentum can be inverted, turning an attack into a self-inflicted injury.
- Moving bodies can have their momentum exchanged, causing colliding objects to reverse roles.
- Objects in motion are forced to travel backward along their original path.
- "They" can reverse gravitational forces.
- Gravity can be made to push instead of pull, causing objects to float upward.
- Objects become weightless or repulsed by the inverted gravitational field.
- Specific regions can be rendered immune to gravity’s pull.
- Gravity can be made to push instead of pull, causing objects to float upward.
- "They" can flip elemental properties.
- Heat can be absorbed instead of emitted.
- Flames can be inverted to produce frigid blasts that freeze rather than burn.
- Liquids and gases can have their flow directions and viscosities reversed.
- Heat can be absorbed instead of emitted.
- "They" can reverse the trajectory of moving objects.
- "They" deconstruct and invert abstract principles.
- "They" can turn self-evident truths into their opposites.
- Fundamental axioms, such as mathematical constants or natural laws, can be inverted to yield paradoxical outcomes.
- The value 1 becomes -1, fundamentally altering proportional relationships.
- Established existential truths are rendered void, forcing a reevaluation of reality.
- Fundamental axioms, such as mathematical constants or natural laws, can be inverted to yield paradoxical outcomes.
- "They" can reverse deductive reasoning.
- Logical premises are flipped so that conclusions negate their own foundations.
- "They" dismantle and reassemble abstract constructs.
- Abstract concepts such as love, identity, and space-time can be divided and reconstituted in their antithetical forms.
- The core of one’s persona can be inverted, causing a complete shift in self-perception.
- The limits between distinct dimensions or states of matter are reversed, making separations indistinct.
- Abstract concepts such as love, identity, and space-time can be divided and reconstituted in their antithetical forms.
- "They" can turn self-evident truths into their opposites.
- "They" can invert the flow of time and the order of cause and effect.
- "They" can force consequences to precede their causes.
- Actions are retroactively undone, healing injuries while inflicting them on opponents.
- A battle’s outcome can be inverted, turning a defeat into a victory by reversing all prior actions.
- They can cause events to recur in reverse, creating cycles that trap targets in perpetual regression.
- Actions are retroactively undone, healing injuries while inflicting them on opponents.
- "They" can invert the passage of time locally.
- Regions can be accelerated or reversed in time, causing rapid aging or rejuvenation.
- Damage can be undone by rewinding time, though this will also reverse beneficial progress.
- Regions can be accelerated or reversed in time, causing rapid aging or rejuvenation.
- "They" can force consequences to precede their causes.
- "They" can transform internal states and actions.
- "They" flip feelings and emotional responses.
- Love can become for example hatred, joy becomes despair, and hope turns into fatalism.
- Group morale can be inverted, turning unity into chaos and loyalty into betrayal.
- "They" can alter the actions and habits of individuals.
- Basic survival instincts can be inverted, causing predators to become prey.
- Defensive actions become offensive, and vice versa, creating unpredictable combat dynamics.
- Basic survival instincts can be inverted, causing predators to become prey.
- "They" can invert aspects of identity.
- Gender traits and sexual orientations can be swapped.
- "They" flip feelings and emotional responses.
- "They" can invert the outcomes of interactions and alter consequences.
- "They" can swap harm between entities.
- Wounds can be transferred from "Themselves" to an opponent, or vice versa, creating a reversal in physical conditions.
- An enemy’s inflicted damage can be redirected back onto them.
- Wounds can be transferred from "Themselves" to an opponent, or vice versa, creating a reversal in physical conditions.
- "They" can invert the effects of actions.
- "They" can swap harm between entities.
- "They" apply mathematical principles to alter quantitative outcomes.
- "They" can replace any numerical value with its reciprocal (1/x), thereby amplifying or diminishing effects.
- Strength, speed, and other measurable traits can be inverted, radically altering combat statistics.
- They can force the least likely outcomes to occur while negating the most probable ones.
- "They" can replace any numerical value with its reciprocal (1/x), thereby amplifying or diminishing effects.
- "They" can reverse and alter all physical properties.
Sequence 0: Ruin[]
- Ruin: "She" can ruin everything, from concepts, boundaries, and causation, to studies like metaphysics and science, even irrational "concepts" like the fabric of nothingness or totality itself.
- Destruction: "She" can destroy the entirety of existence.
- "She" can obliterate all aspects of reality.
- "She" can shatter existence itself.
- "She" can collapse entire universes, reducing them to nonexistence.
- "She" can annihilate all energy and matter, erasing fundamental building blocks.
- "She" can unravel atoms and subatomic particles, breaking down existence to an irreparable state.
- "She" can destroy all spatial dimensions.
- "She" can collapse higher and lower dimensions into a singular void of nothingness.
- Dimensions collapse, planes of reality fold into oblivion, and entire worlds crumble into nothingness.
- "She" can make all locations indistinguishable, erasing spatial boundaries.
- "She" can collapse higher and lower dimensions into a singular void of nothingness.
- "She" can obliterate the void, nothingness, and the absence of existence itself.
- "She" can erase the foundation of time itself.
- The past, present, and future become nonexistent, ensuring what once was, never will be again.
- "She" can unravel intangible and abstract constructs.
- "She" can dismantle laws of logic, making paradoxes inevitable.
- In "Her" presence, rationality ceases to function, collapsing the framework of cognition.
- "She" can erase universal constants and metaphysical laws.
- In "Her" presence, gravity, time, and causality become meaningless concepts.
- The very principles that allow existence to function are undone by "Her" will.
- "She" can sever the foundations of the supernatural.
- Gods, Angels, and all higher beings become inert and powerless before "Her".
- All mystical forces lose coherence and dissolve into nonexistence at "Her" command.
- "She" can dismantle laws of logic, making paradoxes inevitable.
- "She" can shatter existence itself.
- "She" can eliminate the distinctions between all things.
- "She" can collapse the boundary between reality and nonexistence.
- In "Her" presence, that which exists and does not exist become one and the same.
- "She" can collapse the boundary between reality and nonexistence.
- "She" can render all things completely useless.
- "She" can make all processes cease to operate.
- In "Her" presence, scientific, metaphysical, and divine laws cease to exist.
- The universe no longer follows any structure, making events chaotic and meaningless before "Her" ruin.
- The structure of logic itself is undone.
- In "Her" presence, no cause leads to an effect, and no effect has a cause.
- Actions retroactively lose their consequences, rendering all things uncertain.
- The moment something is caught within "Her" gaze, it ceases to have meaning, function, or reason.
- Without reason, all things fall into inevitable annihilation.
- "She" can undo the certainty of reality itself.
- What was meant to happen never did, and what should have been will never be.
- In "Her" presence, no cause leads to an effect, and no effect has a cause.
- "She" can remove all abilities from existence.
- In "Her" presence, all supernatural, divine, and existential powers are stripped away.
- Not even Authorities can escape "Her" total negation.
- Even conceptual abilities that exist beyond normal causality are erased by "Her" power.
- Nothing remains that can resist "Her" ruin.
- In "Her" presence, all supernatural, divine, and existential powers are stripped away.
- In "Her" presence, scientific, metaphysical, and divine laws cease to exist.
- "She" can make all processes cease to operate.
- "She" can obliterate all aspects of reality.
- Realm of Ruin: "Her" Divine Kingdom is now complete, inside "She" does not merely destroy things, "She" ruins the very idea of their existence.
- In "Her" Divine Kingdom, life, death, time, space, possibility, and identity become meaningless.
- Even destruction itself becomes a hollow idea, stripped of all significance.
- There are no rules, no definition, and no principle that can withstand "Her" ruin within "Her" Divine Kingdom.
- Erasure: "She" can wipe out absolutely anything and everything regardless of immunity, from existence as a whole down to the most minute details of a target.
- "She" can erase all aspects of a being or concept.
- Powers, life and death, space and time, definition, concepts, memories, possibilities, and even miracle manipulation are subject to "Her" erasure.
- This is the true end, when upon death, one does not pass on, reincarnate, or persist in any form.
- No afterlife. No thought. No perception. No existence.
- The very essence of what something was simply disappears, like a popped soap bubble.
- Those erased by "Her" will never know they were, for they are not.
- Not even the concept of unconsciousness applies, as even the unconscious may dream.
- No awareness of existence, death, or what came before remains, only pure and utter nothingness.
- "She" can erase the very origin of a target.
- If something had a beginning, "She" can ensure it never did.
- By erasing the source, all that was connected to it is undone as if it never was.
- "She" can erase all aspects of a being or concept.
- Destruction: "She" can destroy the entirety of existence.
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